Showing posts with label Research and Planning. Show all posts
Showing posts with label Research and Planning. Show all posts

Pre-Production Changes (Updated Story)

Posted by Ghostninja13 On Wednesday, 4 May 2011 0 comments

Over the course of our filming and due to time constraints I felt it neccessary to compact the opening, specifically to remove the wordy speach between the two male characters and to make it much more subsinct and hopefully as a result have more of an impact. To this end we slightly modified the overall plot to have the mafia fellow approaching the house to be an old friend of the cop. Recently released from prison he has been given a choice, in order to escape the mafia he must kill his old friend or he would be stuck working for them. With no other choice he set out to kill his old friend, but something he didn't take into account was his girl finding him. After killing his friend and burning the evidence he is left facing something even he couldn't overcome, a broken girl lost in the darkness of the city. He killed his friend for his own selfishesness but he didn't have the heart to leave this girl at the mercy of the mafia and so he protects her. Leaving a loose end alive is not what the mafia wanted and so on the run they bond with one another. She finds that he isn't the cold blooded killer she thought he was.

These changes allowed us to create an enigma with our opening, setting up the murder and the burning of the house, while not truly showing what interation occurs between the girl and the murderer. This opens up the story to be told later in the 3rd person.

Pre-Production

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We have been working on our pre production as of late, with the storyboard practically complete and Laura having finished the Script. 

The storyboard shows our basicly outlining of how the scene will play out, with the transitioning of footsteps between the gangster and the woman while showing the other character playing poker at intervals. This establishes our 3 main characters, the gangster out to kill the snitch in his orginisation. The undercover cop who has been found out, and his love interest/partner the leading lady who ends up replacing the cop after his murder.

Laura has produced a script to accompany this, which mostly involves the person from the mafia and the undercover cop talking. The mafia guy is doing his best to make the cop feel uneasy and has the suspicion that he is the snitch but has yet to find enough proof. It's very remincent of the scene from pulp fiction featured below, where Samuel L Jackson is making the man feel uncomfortable for screwing with his boss before killing him.

[Due to this having to be edited and reposted I lost the original date tied to this post]

Sound

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Digetic: Is sound which is part of the film world we are watching, this includes things such as dialogue, sound effects or music from sources withing the world.
Non-Digetic: Is sound not recognised as part of the film world such as background music.
Sound Bridges: Sound that continues on even though the visual image has changed to the next scene. 
Parallel Sound: This is where the sound we hear matches what we see on screen e.g beach, sounds of children
Contrapuntal Sound: Sound that does not fit with the image were seeing e.g beach, sinister music playing.

The scene below demonstrates examples of both Parallel and Contrapuntal. At the begining we see people playing the sound of people enjoying the beach, kids shouting and splashing. But the sound alone completely changes the mood and signals the arrival of the shark, as the sound changes to the sinister music that Jaws is renowned for it completely changes the tone without changing the visual images. Meaning you know the shark is coming without the need to show the shark.

http://www.youtube.com/watch?v=_2Ecwm7Alrc (embedding is unfortunatly disabled on this video)

Storyboard

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Camera Angles

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Bird's-Eye view: shows a scene from directly overhead familiar objects viewed from this angle might seem totally unrecognisable at first, but it puts the audience in a godlike position, looking down on the action and given them a more encompassing view of the scene. 
High Angle: The camera is elevated above the action which gives a general overview. It can be used to make a person/object seem smaller, and less significant.
Low Angle: Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene as it imposese the dominance and power of the subject in frame.
Eye Level: The camera is positioned as though it is a human actually observing a scene. 
Canted Angle: The camera can tilted to suggest imbalance, transition and instability.



Angle of Shot: The direction and height from where the film is being shot
Viewpoint: The distance and angle that the subject is being viewed by
Point of View shot (POV): Shown from the point of view of a specific character
Two-Shot: Showing two people together within one shot
Selective Focus: The camera is focused sharply on a specific object in a scene to create a limited depth of field.
Rack Focus: shifting the focus from background to foreground or vice versa.
Soft Focus: Reducing the sharpness of an image by using an optical device.

Lighting Analysis

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Key Light: The Keylight is the brightest and most influential light. The purpose of the key light is to highlight the form and dimension of the subject.
Back Light: A light placed at the rear of a subject to light from behind it also counteracts the key light making things more rounded.
Under Lighting: This is when the main source of light comes from below the subject, it can have a distorting effect on the character or object being lit.
Filler Lighting: This involves the use of one or more reflectors that soften harsh shadows, but can include other things that absord, reflect or distort light.
Top Lighting: Light that is placed above the desired subject, is useful for highlighting features.
Back Lighting: The light source is behind the subject and gives new dimension the the background, can create silhouettes.

Low-Key Lighting: Is created by using the key and back lights, it produces a sharp contrast between light and dark areas on screen. It creates very deep and distinct shadows, a popular technique in horror films as it can create a sinister or dark tone.

High-Key Lighting: Multiple filler lights are used to create what is described as normal or realistic lighting to our eyes. This includes things such as shots outside during the day but can include shots at night which is subtly lit.




Sin City uses Low-Key Lighting to a great effect, the sharp contrasts between black and white creates the feel of a moving comic book, which was the desired effect.



Research into Camera Shots

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Extreme Long Shot- ELS: This is sometimes refered to the as the establising shot, it is used to emphasises the background and environment, usualy against a character. 

Long Shot- LS: A shot that shows the entirety of the person,but still shows the environment around them. Can be used as an establishing shot.

Medium Long Shot- MLS: This Shot gives us a more detailed view of the character while still retaining a large portion of the background, shows the whole body.

Medium Shot- MS: This shot usualy shows a person from the waist up, gives us a more detailed view of the character, is similar to MLS

Medium Close Up- MCU: This shot is from the mid-chest to the top of the head, it's inbetween a close up and midshot. It can sometimes contain 2 people talking.

Close Up- CU: This shot usualy shows the head and shoulders and gives us a very detailed look at the person, often used to show emotion or reactions.

Extreme Close Up- ECU: This shot shows a very close view of a face or object, can be used to show extreme anger or emotion.

Point of View- POV: This shows what the character is looking at from a first person perspective, giving the audiance and idea what the person is looking at.

Codes and Conventions of the Gangster Genre

Posted by Ghostninja13 On Thursday, 18 November 2010 0 comments

Opening Conventions
Establishes the Location
Introduces the Main Characters 
Creates an Enigma
Makes the viewer interested and want to see more

Codes
Night Clubs
Tommy Guns
Money
Alcohol and Smoking
Film Noir
Bustling Cities
Expensive Cars
Cigars
Suits or formal wear (striped)
Generally an older man in charge, not that many females in important roles

Conventions
Characters are generally criminals (members of the mafia or a gang) or those trying to opose them
The guilty always pay in the end, either emmotionaly or physically
Glamorises the life in the mafia, but most movies don't shy away from the horrors of it.
These hold true even in modern films such as Public Enemy 


Opening Scene Research

Posted by Ghostninja13 On Friday, 15 October 2010 0 comments


Above is an opening of the film Casino which is of a similar genre to what we are looking to do for our opening.

The film starts showing the opening titles, listing the director and production company responsible for the film. Then they set the scene by giving the date the film is set and stating it's based on a true story.

The first shot we see of a character is a long shot of him stepping through a door holding a cigarette, the shot gives us a clear view of his attire which gives us the sense he is of quite high status and well off as he is wearing a bright orange suit with a pink tie.

As he moves toward the camera with a casual pace we have a tracking shot of him going over to his car, this shot gives us a clear idea where he is as it shows a casino in the background. This helps set the scene and the time period the film is set. As he enters the car the camera zooms out, keeping the shot in frame as the car explodes. The explosion then follows on through into the opening credits, with the explosion acting as a background to the actors names.



The opening scene is simple, just one guy talking about his daughter. The lighting is very key in this scene as the only light is a top light, this low key lighting gives the character a very dark feel as large portions of his face are blacked out by shadow. This effect gives the audience the impression that this character isn't as sincere as he is making out, the fact that you can't see his eyes also gives a feeling of forbodding about him.

New Members

Posted by Ghostninja13 On Monday, 11 October 2010 0 comments

Me and Laura have now been joined by Chelsea Tufton and George Griffin 


Films for Research

Posted by Ghostninja13 On Friday, 8 October 2010 0 comments

This is a list of films that would be helpful to watch for our project and will aid us in our research, this is for my group to take a look at. I myself will also be looking over these again to refreash my memory and get some new ideas.


Casino
American Gangster
Road to Perdition
Scarface
Goodfellas
The Godfarther
The Untouchables

Ideas Feedback

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We have settled on our first idea and recieved some feeback today, mostly it was positive with people liking the idea. But it was sighted that it is far from easy especialy when it comes to Mis-en-scene as props, locations etc will make filming challenging but not impossible. We are aware of how difficult it will be but it is do able.


This is our idea we plan on using:


Ideas for Main Project

Posted by Ghostninja13 On Thursday, 7 October 2010 0 comments

We have been discussing ideas for our main project and we have one main idea of having an American Gangster type film in the same vein as Casino or American Gangster with a Sin City/Film Noir type look. Were still ironing out the story but tomorrow we will be having feedback on our ideas from the group which will be put up later.



Preliminary Evaluation

Posted by Ghostninja13 On Thursday, 23 September 2010 0 comments

Our preliminary exercise turned out ok, although its not without problems, looking at the complete video it flows pretty smoothly although some of the cuts in the talking scene are a bit fast. Other than that the cuts and fades blend the footage well together.


There are a few errors within the final piece itself such as at 0:17 where Laura appears to stutter backwards. A major problem I find is the sporadic change in lighting, it seems to change between shots in the dialogue scenes, also from the hallway to when she enters the room. Another issue I found that I can work around next time is the audio quality, this is more to do with the equipment and so will be solved by using better mics in the final piece. This wasn't helped by the mumbled dialogue but we can learn from that and adjust when we film the main thing.


From class feedback we found at the start the camera was a little shacky which is a good criticism that we will have to watch in the future.


Overall it works well but still has a few kinks to iron out with practise we can solve them in future productions.

Preliminary Task

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Our completed Priliminary Task uploaded to youtube.

Started Filming

Posted by Ghostninja13 On Thursday, 16 September 2010 0 comments

Me and Laura did the filming for our Preliminary Task today, we got 2 of each shot we needed and then went on to editing them together, although some technical difficulties on the school system slowed us down. We then started using Premiere Pro CS4 to edit together our clips, still working on that.


Preliminary Research 180 Degree Rule

Posted by Ghostninja13 On Friday, 10 September 2010 0 comments

The 180 degree rule is a guidline in film making that states the camera should be placed somewhere inside 180 degrees on a particular side of an invisible line of a shot containing 2 people. This rule is usualy followed to not confuse the audiance as if it is broken it could give the impression that the two people are switching places. Although some people do break it intentionally for effect.




Shot Reverse Shot is where a character is shown looking at another character.Then the other character is show looking back at the first character, staying within the 180 degree rule. By showing both characters facing in opposite directions you assume they are looking at one another. An example can be seen in the picture above.

Preliminary Research Match on Action

Posted by Ghostninja13 On Thursday, 9 September 2010 0 comments

Match on action occurs when an action that begins in one shot is continued or completed in the next. For example you see an external shot of a women opening a door, then in the next shot the camera is now inside looking down the hall watching the women walk in and close the door behind her. This filming technique shows continuty as each shot flows together while still changing the angle and orientation of the camera.

Preliminary Research Continuity

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Continuity is the consistency of plot, people, places, events throughout a story to make it understandable for the viewers. It helps the viewers to see changes in time and just to follow on with whats happening. Sometimes continuty errors will occur ranging from small things like the volume of liquid in someones glass or to much more glaring things such as sudden changes in appearance or large skips in time. For example if we see someone taking a train journey but we see them getting on the train and then in the next scene there in a city we as the viewer havn't got a sense of continuity as we only saw him getting on. But to get a sense of continuity you could show 2 or 3 shots of him getting on the train, sitting reading a paper, then sleeping in the same seat in another shot and then finally seeing him get off the train. As the audiance we can then assume the story has progressed.







This video above is an example of a continuity error within the film Munich, the guy is shot an falls forward, then after the scene of them fleeing the scene we see he is lying on his back, you could assume they moved him but the fact they ran away from the scene straight after judging by the shots suggest they hadn't and that this an error.